It resembles nothing so much as a Supersoaker that might have been designed by H.R. Giger.
This is just geometry - no textures, no materials, nothing. Please be aware that this model has a relatively high polycount, being just over 500,000 triangles.
If you find this particularly useful, credit would be very much appreciated!
I dont know but it looks like voxels and 3Dcoat doings here ! Or maibe zbrush with the new dinamesh ehehe...
Can you tell us your workflow ? this surely looks unique ...
Its very nice.
Sadly is not made of separate parts for us to play more forms out of it ! Cheeers Daniel !
RPGSI STUDIO
The workflow went like this:
-Rough in some shapes with basic meshes and booleans in Blender.
-Join up/ merge all the meshes and use the remesh modifier on the result. This gets something with slightly-less-than-terrifying topology.
-Export the remeshed model to an OBJ, and bring that OBJ into Sculptris.
-Make up a few brushes that can be used to "stamp" or "inflate" mechanical-looking details.
-Experiment. Press "Undo" a lot. Do some smoothing when things get ugly. Press "Undo" a lot more.
That's about it.
Huuuuuuuuuu ....
Its frightening and ...
AMAZING !
...
Thanks so much ! Cheers.
#SOULSAGA