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June 18, 2008
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High Speed Scout LWO by dmaland High Speed Scout LWO by dmaland
Please credit me and leave a comment here if you find this useful.
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:iconpaulgswanson:
Paulgswanson Featured By Owner Sep 11, 2008
quite nce. What do you make your objects in. Vue doesnt have a model generator. DO you use C4d, 3ds or Maya?
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:icondmaland:
dmaland Featured By Owner Sep 12, 2008  Hobbyist Digital Artist
Thanks! I've used a number of things for model building. The "ships with wild and wacky hull shapes" were made with a beta version of Silo, whereas most things I build now are mostly created in Sketchup, with help from Blender as a general utility app. I've dabbled in Wings 3d, and tried to use Blender as a primary modeler a couple of times, but Sketchup is currently winning as the go to app for the things I'm wanting to build.

I've never used C4D, 3DS, or Maya, although I've been intrigued by them for quite a while.
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:iconsevenofeleven:
sevenofeleven Featured By Owner Jun 25, 2008
Cool design.

C++ is the way it is because way back when people were having problems with "C" not because of a desire to make an elaborate language. If people did not find it useful it would be a footnote.

Remember using C++ way back when when Microsoft was not interested. Remember Zortech?
*falls off of soapbox*
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:icondmaland:
dmaland Featured By Owner Jun 26, 2008  Hobbyist Digital Artist
I think that my major irritation with C++ mostly came of my "temperament not suited for object oriented programming." I mostly remember being continuously infuriated by tripping over syntactical elements...and then I was introduced to pointers, which proceeded to cause me to break everything I did.

C++ and I did not get along well at all.

I don't remember Zortech, but I do remember the stupid incompability between the Microsoft and Borland compilers. :D
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:iconsevenofeleven:
sevenofeleven Featured By Owner Jun 26, 2008
Oh yeah, the Borland and Microsoft C++ conflicts.
*fingers ancient scars.*
Yeah, I remembers those wars.
Duck, code, run and gun!

Way back when before Clan Microsoft got into C++ the right way and probably before Clan Borland there was this company called Zortech. They were doing C++ without stupid compiler directives and #defines.
I guess, its been a long while.

Lost some friends to wild pointers, remember one team mate who threw themselves on a wild pointer. We were cleaning up guts for days.
What a sacrifice!

Sounds like a good idea for some pictures, a combo of programmer stuff and halo/gears of war/killzone.

Sometimes object oriented actionscript seems like a zoo, not in a good way.
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:iconr-gone:
r-gone Featured By Owner Jun 23, 2008
I wish I was a game programmer good enough to ask you permission to use it. Unfortunately, I am not. +fav
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:icondmaland:
dmaland Featured By Owner Jun 24, 2008  Hobbyist Digital Artist
Well, I'm plenty glad that you like it, proficient at game programming or not. :D

I must say, I LOVE your signature.
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:icondigger2000:
Digger2000 Featured By Owner Jun 19, 2008  Hobbyist Digital Artist
Very nice, a spectacular looking craft.
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:icondmaland:
dmaland Featured By Owner Jun 19, 2008  Hobbyist Digital Artist
Thanks! I'm trying to breathe life into some old models.
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