Thanks! I've used a number of things for model building. The "ships with wild and wacky hull shapes" were made with a beta version of Silo, whereas most things I build now are mostly created in Sketchup, with help from Blender as a general utility app. I've dabbled in Wings 3d, and tried to use Blender as a primary modeler a couple of times, but Sketchup is currently winning as the go to app for the things I'm wanting to build.
I've never used C4D, 3DS, or Maya, although I've been intrigued by them for quite a while.
I think that my major irritation with C++ mostly came of my "temperament not suited for object oriented programming." I mostly remember being continuously infuriated by tripping over syntactical elements...and then I was introduced to pointers, which proceeded to cause me to break everything I did.
C++ and I did not get along well at all.
I don't remember Zortech, but I do remember the stupid incompability between the Microsoft and Borland compilers.
Oh yeah, the Borland and Microsoft C++ conflicts. *fingers ancient scars.* Yeah, I remembers those wars. Duck, code, run and gun!
Way back when before Clan Microsoft got into C++ the right way and probably before Clan Borland there was this company called Zortech. They were doing C++ without stupid compiler directives and #defines. I guess, its been a long while.
Lost some friends to wild pointers, remember one team mate who threw themselves on a wild pointer. We were cleaning up guts for days. What a sacrifice!
Sounds like a good idea for some pictures, a combo of programmer stuff and halo/gears of war/killzone.
Sometimes object oriented actionscript seems like a zoo, not in a good way.